![]() The downside there is if you move a gamepad to another USB port, the mappings need to be updated again. Lastly, how do you handle multiple identical controllers plugged in at once? It seems that most USB gamepads lack the serial# field, so the only way to uniquely distinguish them is by USB port# + vendor ID + product ID combined. I would like to ask where you're getting your box art from, and what you do when box art isn't available? (eg no way you have box art for Super Mario World + All-Stars, as it never had a box and you probably don't have any for obscure Japanese titles, I am guessing.) Also, if you support Japanese boxes, how do you handle the orientation differences between US (horizontal) and JP (mostly vertical, some horizontal)? Happy to see another project interested in game libraries and auto-mapping gamepads! This will definitely be my top multi-emulator recommendation going forward. The scrollbar to see the starter pack games does not work with my browser (Firefox 17.) I can't click it, use arrow keys, or anything of the sort.Īside from that, it looks really great! I'll try it out when I boot over to OS X again. Now that Jony Ive's been removing skeuomorphism in OS X and iOS, it might help consistency to remove and/or tone that down, possibly? Also, I know this is hugely a personal preference, but the wood grain makes reading the text quite a bit more difficult for me. Controls and Controllers - Any generic HID compliant USB or Bluetooth game controller should work with OpenEmu out of the box. ![]() Simply connect your controller, select it in the 'Input' dropdown, and if your controller is on this list, it will be auto-mapped. On your screenshot,, you appear to be missing an option for the B button. It is compatible with keyboard controls and any HID Compliant controller. ![]() Step 2: Drag the ROM file to OpenEmu and let the application load your game. I hate to nitpick, but I assume you want some feedback, right? Step 1: Download the desired ROM file on the internet (Check ).
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